Goblin

Goblins hail from the island empire of Kerzin, and is owned, not by kings, but by what they call a trade union. As such, Goblins are masters of persuasion and trade, able to make a huge sum off of gold off of their funding. On top of that, they are quite intelligent and crafty, able to jury-rigg machines together, and able to get things going, making them useful, if pricey, allies.

Age : Goblins typically reach adulthood around the age of 20, and can live for as long as a century.

Alignment : There are two ways Goblins can go: Chaotic Neutral where they start going independent for the sake of profit, or Lawful Neutral/Lawful Evil due to being apart of, or even a leading position of, a Goblin Corporation.

Size : Goblins stand at around 3 to 4 Feet and average around 75 Pounds. Your size is Small.

Speed : Your base movement speed is 25 Feet.

Languages : Goblins can speak Common and Goblin.

Ability Score Bonuses : Intelligence gains a +2, Charisma gains a +1.

Best Deals Anywhere : Anything you purchase costs 10% less, and anything you sell grants you 10% more of its value. You gain proficiency with the Charisma (Persuasion) skill. Inured to Explosions : You have resistance to Thunder damage.

Trader’s Lore : Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.