Mechanaughts

The Mechanaughts are a humanoid-sized constructs, built similarly to other golems and constructs in the world. They have cores within their chests that serve as their central brain. They're body is usually built of ether stone or metal, and are magically charged, thanks to their core.

After 200 years, the Mechanaughts have surpassed their Proto-Forge predecessors.

Age : Proto-Forge do not age, due to being constructs. Provided they are destroyed and/or their cores aren't damaged, they could live forever.

Alignment : Most Proto-Forged lean into lawfulness, due to their programming and how they're cores are written. That's said, their morality isn't innate, as it's written in and can be determined by a variety of facotrs outside of their control.

Size : Your size is Medium. Determine your build with the following:


 * Size modifier = 2d6
 * Height = 5 Feet + 6 Inches + your size modifier in Inches
 * Weight in Pounds = 250 + (4 x your size modifier)

Speed : Your base movement speed is 30 Feet.

Languages : Proto-Forged can speak Common and an additional language of their choice, usually the language of their creator(s).

Ability Score Bonuses : Constitution gains a +2, one other ability score of your choice gains a +1.

Constructed Resilience : You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to poison damage.


 * You don’t need to eat, drink, or breathe.
 * You are immune to disease.
 * You don't need to sleep, and magic can't put you to sleep.

Sentry's Rest : When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection : Your body has built-in defensive layers, which can be enhanced with armor.


 * You gain a +1 bonus to Armor Class.
 * You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
 * While you live, your armor can't be removed from your body against your will.

Specialized Design : You gain one skill proficiency and one tool proficiency of your choice.