New Character

This page is designed to be a rundown for making a new character within the world of Nerna. It will go through a step-by-step guide on how to do so accordingly.

Step 1 - Attribute Allocation
The stats are the first thing to knock out, as everything else will follow behind the stats of your character. How does one figure out what their ability scores are? Well, this game will use the point buy system. Each player's ability scores will start at 8 and will be given 30 points to spend on increasing their ability scores by a certain amount based on the table shown below. An Ability score cannot be increased past 18 by this system.

Step 2 - Race
Now that your stats are in place, you must select a race. The races of the world are a species that inhabits the world through various means, whether it's from various tribes to kingdoms built for their kind. | Human | Acursed | Aviano | Dwarf | Gnome | Goblin | High Elf | Kobold | Mantid |
 * Mechanaught | Moglo | Nekoian | Orc | Serpentine | Shard Elf | Troll | Violet Elf | Half Race |

Step 3 - Class
Now that you have selected your race, now you pick the class you play. The class you pick will relate to the combat style you will perform, as well as what powers and abilities you'll gain access to. Below are the classes currently available to play. | Alchemist | Bard | Demon Slayer | Druid | Hunter | Mage | Monk | Paladin |
 * Priest | Rouge | Shaman | Speaker | Tinkerer | Warlock | Warrior | Witch |

Step 4 - 1st Level Talent
At certain levels, including the first, you gain access to talents. These talents are similar to feats and allow your character to become more specialized in specific fields. You get to pick one talent at level 1, and gain more as you level up. For a list of talents, click here.

Step 5 - Backstory
The backstory of every hero is different from the last. They can be tragic, heroic, brutal, insane, and so on and so forth. Rather then covering the backstories by forcing players to pick a series of Backgrounds and gaining benefits from them, you will be able to build a backstory and gain some benefits from them. With this, you will gain the following:


 * 2 Extra Skill Bonus
 * 2 Tool Proficiencies, 2 Languages, or 1 of each
 * One of the Starting Magic Items

Step 6 - Equipment
Every adventurer needs equipment. Weapons, armor, supplies, maybe a mount. Regardless, this section will quickly go over what to do for equipment. Each hero will be given 200 gold pieces (gp). When buying items, go to the Equipment page to determine what items are worth buying and what aren't.

Past Level 1
As you start to level up. you will gain some more benefits overtime. This segment will go over the various things worth noting that every character, regardless of class, will be able to gain as they level up.

Ability Score Improvements
At 4th, 8th, 12th, 16th, and 19th Levels, you gain the power to increase your ability scores, or attributes. You can choose to ether increase one ability score by two, or two ability scores by one.

New Talents
At the same levels as when you gain you Ability Score Improvements, you also gain a new talent. You can check the talents page for a full list of all the talents available to you.

Multiclassing
As you level up, you can, at any time, pick an extra class to go into. More information can be found on the Multiclassing page, but this part will go over the basic idea:


 * You must meet both your current class's and the class you wish to multiclass into's minimum stat requirements
 * Stuff such as ASIs and Proficency bonus is based on character level, not class level
 * Spellcaster Level is equal to all the spellcasting classes' levels added together (Note that Alchemist and Paladins count as half a spellcaster level)
 * Pact Magic increases Spellcaster Level for the sake of cantrips