Serpentine

The ancient snake-like race inhabits the world of Nerna, mainly in underground cities. Once upon a time, however, they were able to claim a mighty empire of their own. However, due to a variety of factors, including the splitting of various tribes who went their own way. These tribes have developed their own cultures and abilities, and wars have been started multiple times.

Age : The Serpentine can live for long periods of time. They appear as normal snakes until the age of 3, and fully mature at 30. They can typically live for a thousand or so years.

Alignment : The Serpentine's alignment varies from tribe-to-tribe, but they usually fall under ether Chaotic or Lawful.

Size : With the few exceptions, the serpentine tend to stand at 4 Feet tale. Your size is Medium.

Speed : Your base movement speed is 30 Feet, and you have a burrowing speed of 20 Feet.

Languages : The Serpentine speaks Common, Draconic, and ether Celestial, Void Speak, or Infernal.

Ability Score Bonuses : Strength gains a +1.

Bite Attack : You gain a bite attack, which uses your Strength modifier to hit. On hit, you deal 1d6 + your Strength modifier Piercing damage.

Poison Resistance : You gain resistance to Poison damage.

Serpentine Tribe : As part of one of the outlying Serpentine tribes, you have certain abilities. Choose one of the following:


 * Anicondro : You gain a +1 to Strength and a +1 to Intelligence. You also gain the following benefits:
 * You can turn invisible as an action. This effect lasts for one minute per character level, and can end if you fall unconscious. It can also be ended early as a bonus action.
 * When you hit with your Bite Attack, you regain hit points equal to half the damage dealt.
 * Constrictor : You gain a +1 to Strength and a +1 to Constitution. You can also Grapple a creature as a bonus action. While grappling a creature, you can use your action to deal 1d10 + your Strength modifier Bludgeoning damage to the target.
 * Colescale : You gain a +2 to Constitution and resistance to Frost damage. You can, as an action, breath a cone of icey fog in a 15-Foot cone. Any creature in that cone must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexteriy modifier). On a failed save, the creature takes 1d6 + your Dexterity modifier Frost damage, and has their movement speed reduced by 10 Feet for 1 Minute. On a successful save, the creature takes half damage and does not lose movement speed.
 * Magitrax : You gain a +2 to Intelligence. You also gain a +2 to your maximum mana, if you are a spellcasting class. When you hit with your Bite Attack, you regain 1d4 mana if the creature has mana themselves.
 * Venomara : You gain a +2 to Charisma. You also have an ability to target one creature within 30 Feet. The targeted creature must make a Charisma saving throw (DC = 8 + your proficiency bonus + your Charisma modifier), or the creature will see illusions of their worst fear. For 1 minute, they have disadvantage on attack rolls and saving throws