Orc

Orcs hail from a separate continent and are often known for being raiding barbarians that attack the kingdoms' outlying towns, ransack them, and then leave with their gains. However, the culture of orcs is a lot different, as they are separated into a variety of clans, each with their own culture, traditions, and specialties.

Age : Orcs typically reach adulthood around the age of 20, and can live for as long as a century.

Alignment : The alignment of the orc depends on the clan they came from. They can be good, evil, or anywhere in-between, but tend to lean in chaotic territory.

Size : Orcs typically stand at 6 to 7 Feet tall and can weigh on-average 250 Pounds. They are incredible bulky. Your size is Medium.

Speed : Your base movement speed is 30 Feet.

Languages : Orcs can speak Common and Orcish.

Ability Score Bonuses : Strength gains a +2, Constitution gains a +1.

Menacing : You gain proficiency in the Intimidation or Insight skills, and can use Strength or Constitution for Intimidation checks instead of Charisma.

Relentless Endurance : When you are reduced to 0 hit points but not killed, you can drop to 1 hit point instead. You must then finish a long rest to use this feature again.

Clan's Heritage : As part of an orcish clan, you gain an extra benifit based on the culture. Choose one of the following:


 * Aggressive : As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
 * Ancestral Call : You can cast the Augury spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
 * Surprise Attack : If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 1d6 damage to it. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. You can use this trait only once per combat.