Troll

Trolls, also called "Zul Elves", are one of the elves that split off. However, the Zul Elves ended up in an interesting position. They're magic was partially intact, but they tapped into more primal forces. The powers they draw on varies from clan to clan: some worship one or more of the elemental lord, some worship one of the dark gods, and some seem to have found much more untamed forces. Regardless, they are some clans and tribes who distance themselves and became more civilized compared to the barbaric kin.

Age : Trolls reach adulthood in their twenties and live less than a century.

Alignment : The alignment of a troll varies from tribe to tribe, with some being chaotic evil, some being lawful evil, and some being true neutral.

Size : Trolls range anywhere from 6 to 7 feet tall, and average on 250 Pounds. Your size is Medium.

Speed : Your base movement speed is 30 Feet.

Languages : Trolls can speak Common and Zulltic.

Ability Score Bonuses : Constitution gains a +2, Dexterity gains a +1.

Darkvision : Due to the elves excellent sense of sight, they gain Darkvision up to 60 Feet.

Regeneration : Whenever you take a short rest or are healed, you regain extra hit points equal to your Constitution modifier.

From the Tribes : You had come from a tribe of trolls that granted you extra bonuses. Choose one of the following:


 * Berserk : You may make one weapon attack or cast a cantrip with a casting time of an action as a bonus action on your turn. You can't use this feature again until you finish a short or long rest.
 * Guidance of the Gods : You know the Guidance cantrip. When you reach at 3rd level, you can cast the Enhance Ability spell once per day. Wisdom is your spellcasting ability for these spells.
 * Mask of the Wild : You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.