Multiclassing

Multiclassing is the mechanic that allows a character to take on more then one class at a time. While a character can only multiclass into 3 classes at a time, multiclassing can create a versatile character capable of things that a single class might not be able to perform.

Prerequisite
In order for you to be able to multiclass, you must meet the Ability Score minimum of both your current class(es) and the class you wish to multiclass into. For example, a Warrior who wants to multiclass into Bard must have both a Strength score and a Charisma score of 13. If that character meets the prerequisites for both classes.

Here is a list of the classes and what ability scores are required:

Alchemist = Intelligence 13

Bard = Charisma 13

Demon Slayer = Dexterity 13 and Intelligence 13

Druid = Wisdom 13

Hunter = Dexterity 13

Mage = Intelligence 13

Monk = Dexterity 13 and Wisdom 13

Paladin = Strength 13 and Wisdom 13

Priest = Wisdom

Rouge = Dexterity 13

Shaman = Constitution 13 and Wisdom 13

Speaker = Charisma 13

Tinkerer = Intelligence 13

Warlock = Intelligence 13 and Wisdom 13

Warrior = Strength 13

Witch = Wisdom 13 and Charisma 13

Hit Points
You gain the health of the class you multiclass into. For example, if you multiclass into a class with a d8 hit die, you gain 5 + your Constitution modifier health.

Proficiencies
When you gain the 1st level in a specific class, you gain some extra proficiencies along with it. This segment will quickly go over all the bonus proficiencies from it.

Below is a list of the classes and all the proficiencies gained from multiclassing into them.

Alchemist = Alchemist's Supplies

Bard = Light Armor, One Skill of your Choice, One Musical Instrument of your Choice

Demon Slayer = Light Armor, Simple weapons, martial weapons, warglaives

Druid = Light Armor, Simple Weapons

Hunter = Light Armor, Medium Armor, Simple Weapons, Martial Weapons

Mage = X

Monk = Simple Weapons, Shortswords, War Fan

Paladin = Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons

Priest = X

Rouge = Light Armor, One Skill from the Class's Skill List, Thieves' Tools

Shaman = Light Armor, Medium Armor, Shields, Simple weapons, Claw Bracers, Nekode

Speaker = Light Armor, Simple Weapons

Tinkerer = Simple weapons, hand crossbows, maces, firearms, explosives, and shortswords,

Warlock =Light Armor, Light Armor, Simple Weapons, Longswords, Rapier, Scimitar, Shortswords, Thieves’ Tools and Engineer’s Tools

Warrior = Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons

Witch = Light Armor, Simple weapons, Blowguns, Shortswords, and Whip-Daggers

Class Features
This section will go over what happens if multiple classes have the same, or similar features.

Extra Attack
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the warrior's version of Extra Attack does). Similarly, the speaker's invocation Thirsting Blade doesn't give you additional attacks if you also have Extra Attack.

Unarmored Defense
If you already have the Unarmored Defense feature, you can't gain it again from another class.

Spellcasting
if you have multiple classes with the Spellcasting feature will add their class levels together. This sum will be the Spellcasting Level in total, and will gain benefits according to the Spellcasting page, Classes such as Bard are treated as having a Spellcasting level of 1 per class level, while classes like the Alchemist are treated as having a Spellcasting level 1/2  per class level.

If you gain levels in Speaker, you are treated as having a higher spellcasting level for the sake of cantrips, but not for the sake of gaining extra Mana and/or higher leveled spells.