Gnome

The brilliant and friendly gnomes are a race of wanderers and don't have a permanent home of their own. Some reside with the dwarven kingdom of Kamenia, some have taken residence in the human kingdoms, and some are independent inventors, tinkerers, and traders. Regardless, gnomes certainly have a huge brain within their heads.

Age : Gnomes mature at the same rate as humans, but are often settling down around the age of 40. They can live to the age of 400.

Alignment : Gnomes, in general, tend to lean more into good. Those who are lawful are praised inventors, traders, or studious wizards. Those who are chaotic more tend to be tricksters, pranksters, or wanderers.

Size : Gnomes often stand at around 3 to 4 Feet tall, and weigh and average of 40 Pounds. Your size is Medium.

Speed : Your base walking speed is 25 Feet.

Languages : Gnomes have the languages of Common and Gnomish under their belt, with some knowing Dwarvish.

Ability Score Bonuses : Intelligence gains a +2, Constitution gains a +1.

Artificer's Lore : Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.

Gnomish Tinkering : You have proficiency with the artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny device (AC 5, 1 HP). The device ceases to function after 24 hours (unless you spend 1 hour maintaining it. This can be done as part of a short or long rest), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can maintain up to three such devices. When you create a device, choose an effect from the druidcraft, prestidigitation, or thaumaturgy cantrips (for example, increase the volume of your voice or clean an object). A character can use their Action to activate a device and produce the effect chosen for it.