Category:Magic Item

Magic Items are often seen around the world, and come in a variety of shapes, styles, and so on and so forth. This section will list off all the various magic items in the world, but this page will go over the general information about how the Magic item pages read.

For a list of Magic items by level, check this page.

Categories
Magic Items in this world come in specific categories, which this section will go over. Please note that these categories are more general descriptors of these items.

Permanent
Items that fall under this category are items that should last for as long as you have/wield them. These can include Armor, Weapons, Wands and Rods, Orbs, and so on and so forth.

Consumable
Items that fall under this category are ones that can only be used once, often requiring an action or bonus action in order to use them. These can include Potions, Scrolls, Bombs, and One-Use Trinkets.

Charged
Items that fall under this category are items that have charges associated with them. Similar to Consumable items, they often require an Action or Bonus Action to use. However, whether the item will be destroyed after all charges are used or not is entirely dependent on the item itself. Charged Items can include certain Wands, Wards, and other such items.

Item Level
An Item Level is a numerical value from 1 to 8, and it often used as a way to determine the general power of an item. The weakest of items are often level 1 with the strongest being level 8.

Legends say there are item levels that go beyond into levels 9 and 10, often known as Artifact Items. However, no one knows where such an item exists.

Item Types
Different types have different types and this section will quickly go over the different types of items and what they mean:


 * Amulet : Worn around the neck, and has an effect once equipped (may require attunement). Only one Amulet item can be equipped at a time.
 * Armor : Can be worn as armor, ether as upgrades or replacements for the Armors available for purchase.
 * Boots : Worn on the feet, and have an effect once equipped (may require attunement). Only one Boots item can be equipped at a time.
 * Cloak : Worn on the back, ether as a cape or cloak, and has an effect once equipped (may require attunement). Only one Cloak item can be equipped at a time.
 * Gloves : Worn ether on the hands or around the wrist, and has an effect once equipped (may require attunement). Only one Gloves item can be equipped at a time.
 * Head : Worn on top of the head, and has an effect once equipped (may require attunement). Only one Head item can be equipped at a time.
 * Narcotic : Can be consumed for a specific, if varied, effect. Narcotics often have short-term benefits, but can form addictions with long-term consequences.
 * Potion : Can be consumed for a specific effect. Potions fit the specific niche of being made my alchemists and apothecary.
 * Rings : Can be worn on the fingers, and have an effect once equipped (may require attunement). Up to 4 Rings item can be equipped at a time.
 * Scroll : Often one-use items with some sort of text written on it. When activated, the scroll will perform it's function and then disappear.
 * Shield : Can be wielded as a shield, and has an effect once equipped (may require attunement). Only one Shield item can be equipped at a time.
 * Trinket : A special item that requires ether an action or bonus action to use. May be destroyed after use, depending on the category.
 * Weapon : A special item that is wielded in place of a weapon. This item-type is as much of a variant as the various weapons themselves.